Week 17 Unit Introduction

Initial ideas:

In this session there will be a presentation on the unit, and the three pathways on offer.

  1. Sound Design for Screen

Other screen school course, animation, immersive media, mixed reality, games design (course that can be collaborated) 

  1. Accessible Instrument Design

Collaborating with students that identify as having Physical disability or learning difference, that design for their needs. (当时缺少的就是实验对象)build instruments or synthesiser that impact their needs.  

  1. Independent Interdisciplinary Project

Outside of music and sound, could be a dancer, poet, data scientist, or someone other than music and sound area. 

  • Place the path way in order of preference 
  • Write a sentence or two about how you would like to begin expanding your existing portfolio and skills 

2, 1, 3

Consider firstly to begin to find a problem or a research topic, and find if there is a possible example or research subject for me to explore, if there is then deciding on creating an instrument or synthesiser for their needs. Third, it is hard to find a suitable person on our own, therefore, first and second could be an interesting choice. If the second one l will research deeper into the specific disability needs, my initial ideas are still hard hearing community. But if not, probably use immersive or mixed reality to create an environment for my issue. 

Example 2: using sensing tools to sense having body disability people to control amplitude of the music using any body parts. 

Example 1: immersive healing music that has surrounded screen and storytelling

At the moment, I’m really interested in working with disable community and created actual designed project due to the reason of my interested area and my old product design skills. I used to study product design, and I was very passion about it because I love to created something that can physically help others, what that can make society more convenience. Therefore, I want to connet with people who need sound in their life, my first thought in my mind was to create a music toy for adhd children to play with, maybe that could inspire them to be interested in sound and music. However, I can see that it is very diffcult to do that because how hard to find a suitable collaborator, it is not so usual to meet them all the time, and it might not be useful for them neither, I have a research more into it.

During easter, I went back to my hometown China, I was trying to find a suitable collaborator, but in china the situation is even worst, most of the community is focusing on disability people’s daily life, when their essential needs become the biggest challenge, there is no more space for them to focus on the entertainment anymore. After I realize that I have interviewed an professior from Qinghua university school of Art, she suggested me to change a perspective, she said “you don’t have to find a disabled person to finish a work that can help them, you can collaborate with people who is same as passionate on this topic to create with you”. I was enlightened by her words, I realize instead of look exact into what they need, I could try to help them to tell the public, the neurotypicals what they don’t need. I can try to use sound art to let more audience to see what is disbility and their inner world.

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Sound art Specialising and Exhibiting Element 2 Reflection plan

Originally I was planning to create an installation with sound, however, as I was thinking about imitating deaf environment, I considered putting my track inside of headphones and letting no sound coming out from the speakers would be better. Thus, l research that humans could not hear any sound under 20 hz, which will allow the frequency to maintain the same but zero sound coming from the speaker. However, while l was creating the track, l realized that if l wanted the headphones to play sound, how would l match the frequency as l motivate the installation. If so, then I was wondering about putting them into raspberry pi, and allowing the sound to play at the same time.  

  1. Experimenting: during the experimentation process l was focusing too much on the area of building installation, but I forgot to test the music display on the installation.
  2. When l review back to my initial idea I realize it was not quite successful, it is base on my lack of music understanding 
  3. There are two challenges, first is using mono raspberry pi to create multi-channel, second is to increase the vibration through high frequency melodies, however, through my research from the work “xxx” by xxx and the theory of “xxx”, both questions was solved nicely. Due to the lack of sound tools, the original technical specification of multi-channel raspberry pi was not supplied, thus l have wisely utilized mono raspberry pi and improvise with changing my audio settings into stereo with left and right channels. Using two mono raspberry pi could still allow my work to function the same. However, through my experimentation of using yarn to connect speakers, l realized that the high frequency was not vibrating large enough for people to easily observe. Therefore, l have researched through “using low frequencies that below 20hz which under human hearing, could allow the vibration of my high frequency melody to increase without making low frequency sound”, despite this could eventually work out for this challenge, I did not apply this theory to my sound piece, it is because that my main concept is to allow the deaf communities to feel the sound, if l have change the original vibration that each frequency could pass, it will destroy my original intention. 
  4. The sound piece l portrayed for this installation is belongs to the genre “house”, using this genre is because l was inspired by the ….., 
  5. Originally my installation area was not including the table, however, when l found out the table was unremovable, l have included it inside of my piece. In this work, l have used space wisely.    
  6. In the future work, l would firstly research on the musicality and reliability, thinking if that is possible for me to experiment in full aspects, especially for time management, I should never underestimate any sound pieces’ creation period, experimentation for full-scale presentation should be tested before the final exhibition.  
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Sound art Specialising and Exhibiting Element 2 Process journal

Idea developments: 

During this weekend for personal research, l have found out a super interesting and meaningful event that’s created for the deaf and mute community. It is the very first club that was designed for the deaf people, where they can feel the music instead of listening. I consider it a very smart and meaningful idea, where it can help me to research special aspects of sound art. 

Example artworks: 

Cymatics using chladni plate (sandwav) – manipulating sound with sand 

Vest design for deaf people to enjoy in live music performance, the tempo through vibration. This is how many deaf musicians learn music, they stand where the speakers or where the instruments vibrate, they can feel the music with their skin, where l want the sound to be visualized.    

My final idea: 

Want sound to be visualized – for the deaf and hard to hear community

Controlling wave – thread imitate the wave with music so the audience could walk around touching and feel the music, as well as visualized (healing environment) light coming from the ground (40 pounds is what been sponsored)  

immersive sound installation + multichannel 

when we considering disability community we usually consider designing items that focus on practicability, despite that helps them the most with their daily life we forgot about enjoyment was also part of our life essential 

Plan for what l have to do:

Healing audio – to clarify what music l want for the show – the meaning for healing and the specific community

Installation examples – check examples to see which one is more suitable, this could be what can be built for the installation  https://youtu.be/vNlMFX0pC6Y?si=Qhddd6g4XkNzY7a8 

Techniques that is being using –  speaker cone/core, super glue, wood box, wood stick, hook, connecting wire x2 , 插线(for connecting the laptop or the ipad), another connecting point. (all of them x4) 

draw idea for settings ✓    

Music that could allow the techniques to move in multi-channel, that can be presented separately (most frequency)

Next chapter question:

  1. How to connect everything with one device (not that much ipad?) (raspberry pi) 
  2. How to connect the speaker cones to the wall? 
  3. How to make music in multi-channel that can connect to multiple cones with one device?

Find ways to build my installation, can be built successfully, right now start to create my audio, however, Need some tech support

Placement: doesn’t need to be dark, but needs two walls that can be connected together, needs the room to be vertical, and one end can’t be accessed.

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10: An Audible Future for Sound Art

Class notes:

 

Idea developments:

Up to this point my research still going very complex is because traditionally dance will create for the music but the music doesn’t usually create for the dance, therefore while l was researching for the music l always ending up researching how the dance moves changes instead of the music, which l remember if l would want to research one dependent value you will need to have an independent value, whereas now we have music as our dependent value but the dance couldn’t be the independent value due to its fixed creating process. However, l figured out that I could research how the choreography changed and music changed for the signature choreography in various time periods.   

I have looked through much research and found that the father of hip hop is DJ Kool Herc, he is the lead of hip hop and he has made a big influence on the culture of hip hop including hip hop dance. Especially for hip hop dance, he has made specially dj versions of some hip hop songs, which includes more breakbeats and rhythm foundations, this allows the dancers to showcase their dance skills even more eye-catching, every break makes the movement stand out and allows a bigger impact to be created. Beyond that base, I explored that dance battle is a very good aspect to observe the collaboration between dance and the music. If the dancers are practiced very well, they can collaborate with the music even better as they perform in freestyle, which creates “musicality”. However, in 1970s, historical hip hop culture has just begin, where even the father of hip hop are still exploring, although there are corporations the big picture of hip hop dance dj techniques hasn’t matured.  

Therefore l firstly researched into old school and new school hip hop, l found out that the period develop from oldschool to newschool is a very short of time, around 1970s to 1980s, there was a rapid development in the hip hop culture, but the style and main concept for each dance genre still haven’t change much. But very quickly, they developed from b-boy to locking and to popping and to many new genres that are under hip hop. Thus, l remembered a dance show that l have watched, which is called “street dance of china”, they are a contemporary international dance show that allows many great dancers to compete together. Where in the show they have many dance battles, while l was watching them over again l discovered a creative development on the use of music and how the dancers would collaborate with the music. Instead of only extending the breakbeats, they have added many dj techniques that add in interesting twists and changes and mixings, where it gives many keypoint for the dancers to highlight their dance techniques, however, this also builds more difficulties to test dancer’s flexibility and comprehensiveness.   

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8: Low End Theory: Bass Culture, Sound, Space and Bodies

In the period Milo shared with us the document of Low end theory, a draft of an audio paper script. In this document, it demonstrates what the script should look like. 

Testing recording:

  • experiment how loud and how quiet can l go
  • The best distance between the microphone and people
  • If l ever fluff or stuttered, l just have to record the sentence again

Definitions:

define the subject specific vocabulary that based on the research 

Project developments:

By the end of the lesson, my project has developed Into specific sections, beginning with introduction and the development of hip hop dance music.  In terms to be clearly present in the audio paper, l have specified a timeline, where each length of the sections could be presented clearly.

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7: Sound, Screen and Genre: Horror as a Case Study 

Class notes:

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4: Considering Audio Papers 

Project developments:

This week l have decided my concept and started to finalize my research perspective, l was uncertain and confused on putting the focus on the dance choreography or the music, however there are questions towards both sides. If l’m working on dance choreography how would l present it in an audio paper? And if l’m working on the music, which perspective should l be working with? Should l research on the beat, melodies, rhyme or etc. 

So l began to collect some research and starting to develop my idea.  

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3: Audio and Immersive Media

  • Tutor to provide DAW track-lay example, including voice tracks, ambiences, music, fx, group tracks, channel DSP, master bus processing and marker points. 

Immersive Audio, What, How and Why Now? 

This lesson has shown the meaning of immersive audio. Immersive audio is like a Spatial Audio that creates a realistic and enveloping sound experience for the listener. The goal of immersive audio is to reproduce sound in a way that accurately replicates the way humans perceive sound in the real world, such as a sense of depth, height and spatial positioning. 

It can be created with:

  • multi-channel speaker setups
  • object-based audio
  • spatial audio techniques to position sound sources precisely

It is a 3D sound field, which explores the relationships between sound, space, and the listener’s perception.

For spatial reproduction accuracy: 

(where there can be also research into psychoacoustic manipulation of spatial cues and challenging auditory perception) – How people interact and perceive with the environments, various people might have different habits, but how sound affects them, what are their conditional reflexes?)

Idea developments: 

From this lesson l have understood the concept of immersive media, which is a very visual example of spatialisation in sound art. Where sound designing should be planned within a certain space, what kind of item in the space, and what position of speaker, all of those details will make a huge difference in a sound artwork. Especially for the audience, the location of the speakers of where the sound is transmitted to will make the audience feel a different emotion. Therefore, this problem could be another detail for me to pay attention to for my final sound work. 

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2: An Audible History of Sound Art

Learnings in class: 

What is normative thinking?

Consensus – what many people consider

What do we understand in different years and how does it change, what color, maybe every 10 years a change happens. It could happen due to different regions, their culture, social and political build up.

Exploring ideas: (Possible ideas)

Part 1: reflection

A two mins audio clip: Milo speaking about what he wants to do for today’s class with background noise, but he records this while he takes transportations to go home, which is also before this lesson. 

Second clip is about public speaking: where the voices change from traditionally reading the poetry to electronic voices.   

What do l need is 1. Title 2. Concept 3. Production plan

Part 2: an audible history of sound art

collage and montage: the cut up and merging art)

Audio paper is like sampling and put necessary part together

Idea development: 

Many of my ideas have gained in this class and we have developed our knowledge further for the theories of sound art. 

There is a collaboration album that my friends ask me to join that inspired me with new ideas, their theme is abstract, where I wanted to research about how abstract ideas have developed from historical to contemporary. However, the abstract as a genre in music doesn’t have many research for me to dig into, in the modern days there is a huge twist towards the understanding on abstract, especially in china, people starting to use abstract as a meme, to sarcastically comment on the behaviors that is extremely out of norm, usually to describe crazy and negative items, but it can also be use for event that is funny and creatively out of mind. The main focus with the traditional abstract is the same, however the method of presentation has been totally different. Therefore, it might not be as suitable to be a research project for final presentation, however, if it doesn’t require comparison or evaluation for the historical works then it might be suitable. 

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W10: Project development and Self-research: Wavetable

In the highlight of piece l consider using wavetable as an instrument is a very effective choice, in the wavetable the field recorded audio has been selected into short pieces, where in wavetable can allow the shape to be changed. I have changed the shape into a triangle wave to create a more flute-like sound effect than pure tone. I then increase the level of the LFO with frequency and envelope with the pitch. This is a field recording l had for a thunder night, It made to be more gentle and nature filtered all the unnecessary noises.    

To create more texture in the piece, l build some harmonies with the thunder. This is created by randomize the effects l add in, and there are some very special outcome not simply can be a harmony with the main track, but also more characteristics and having tempo, this allows the listeners to explore the piece with the back of their ear. 

Then l added some layers with the thunder to change the monotonous main melody, so l edit one piece of the thunder and developed them as a simple beat using corpus, the tune made it more robotic and created a fun layer for the piece this is getting the listeners out of the boredom.

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