Week 3: production for multi-channel work, submission of project and assessment choice

Learning in class

From this lesson I learned that the field recording equipment l could use for my project are Zoom H3 VR or Sennheiser Ambeo. 

Where the speaker in the m108 studio is the octophonic ring, it is a form of audio reproduction that presents eight discrete audio channels using eight speakers. 

We have then experienced recording using the octophonic ring using signwaves and squarewaves. We have tested in various tempo and dynamic directions. During this process, l observed the impact of distance and how spatial created on microphone recording. Especially for ambeo H3 due to its multi capsules that capture the sounds from many different directions, therefore we have run around in a circle to experiment the sound changes in ambeo H3, and this is how the stereo sound is being collected. 

Idea developments:

From the experiment on ambeo H3, l consider the idea for album intro could be develop with more spatial designs, instead of using only one speaker, l could create different tracks in various speakers, like how we use the octophonic ring, we can think of the direction, where does the audience face, and what impact does it create for the audience, etc. For example, if l want to create an effect of a forest, l could make each sound in various layers and place them in different speakers and spots of the room so It overlap each other while creating an immersive effect on the audience.

Fig.1 Mind map of the idea development & expected setups

Fig.2 Setup details & the storyline of the sound piece

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Week 2: sculpting air – m108 inductions & scoring for multi – channel

Second week into Reverberation and space (In class study)

There are Acoustics terms:

Absorption: The process by which sound energy is dissipated or transformed into other forms of energy, typically heat, when it strikes a surface or material.

Reverb/Reverberation: The persistence of sound reflections in an enclosed space after the original sound has stopped, creating a sense of spatial depth and ambiance.

Room Modes: Resonant frequencies that occur in enclosed spaces due to the interference patterns created by sound waves reflecting off surfaces.

Critical Distance: The distance from a sound source where the direct sound and reverberant sound fields are equal in level.

Diffusion: The scattering or dispersal of sound waves in multiple directions, preventing flutter echoes and creating a more natural-sounding reverberant field.

Impulse Response: The recorded or simulated acoustic response of a space or system to a brief impulse or excitation signal, capturing its unique acoustic characteristics.

Anechoic Chamber: A highly absorbent and non-reflective environment designed to eliminate or minimize reflections and echoes, used for acoustic measurements and testing.

Masking: The phenomenon where one sound interferes with or obscures the perception of another sound, often due to frequency or temporal overlap.

Standing Waves: Stationary wave patterns that occur in enclosed spaces due to the interference of reflected sound waves, resulting in regions of amplification and cancellation.

Acoustic Impedance: A measure of the resistance to sound wave propagation in a medium, influenced by factors like density and stiffness.

Resonance: The amplification of sound waves at specific frequencies due to the natural vibration characteristics of an object or enclosed space.

Diffraction: The bending or spreading of sound waves around obstacles or through openings, affecting the propagation and spatial distribution of sound.

Comparing these recordings 

Adapting the spatial characteristics of spaces e.g., with drapes, hard objects and reflective panels 

Experimentation and comparison of hardware reverberation (e.g., spring, plate, treated spaces, hardware digital reverbs) 

Software reverberation, (e.g., Convolution reverb and impulse responses) 

Exploration of different approaches to scoring multi-channel works, such as X, Y and Z axes 

Exercises: 

Students explore mixing an existing stereo or mono track for multichannel playback 

Students create draft scores for multi-channel work Booking M108 on the ORB for mixing multi-channel work 

Independent Study: Continue developing your score for both linear timeline and spatialisation Upload your score to your blog together with a description of your concept and themes 

A linear timeline refers to a traditional, sequential approach to structuring and experiencing sound over time 

Idea development During this second period l researched deeper into the sue of recordings and software reverberation, l consider it is very logical towards my first idea of creating a introduction for an album due to the fact that it is experimental piece that can include many elements, l can use this piece to explore and exhibit my techniques, whereas installation of dance sound could be combined such as engaging with the audience, but shouldn’t be too complicated and scientific due to our time limitation, I should research deeper into the sound itself than mechanical building. However, there are still many details for me to focus on especially in the area of envisage in the gallery. If it is only a simple music piece it might not be interesting enough, l need to think of an idea that could exhibit my piece with speciality.

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Week 1: Introduction to Spatialisation

First week is an intro into Mono and Stereo (in class study)

Where mono is a sound is a single channel of audio that is played back through a single speaker or a set of speakers reproducing the same signal.

The advantage:

  • Simple to create 

Disadvantage: 

  • Due to its coming from a single point source it is easy to overlap and cover up each other when it combines multiple tracks. 

Whereas for stereo, it is a sound involving two separate audio channels that are played back through two separate speakers or sets of speakers. 

The advantage:

  • Allows for the creation of a wider soundstage and a sense of spatial depth, space and directionality.
  • For stereo, the techniques like reverb and delay can be used to create a more realistic and engaging spatial representation of sound sources

Disadvantage:

  • Stereo spatialization is limited to a horizontal plane, making it difficult to accurately represent sound sources located above or below the listener’s plane.

Mono

Stereo 

This week i’m starting to mind map my ideas for this assignment, it has been a long process to find out my ideas, where during this time my friend invite me to collaborate an album with them, where it needs a intro that conveys their concept, it is an abstract genre which l have never experience before, it’s more like an audio paper than simple sound piece, but l consider this might be a great opportunity for me to use all the knowledge that we learned from class, such as reverb and multi-channel recording, we need to combine both conversation and music, it is still in the progress of choosing what to include, maybe it’s an audio paper to introduce all songs, it might also be a sound piece that is leading the audience to its album. However, As a dancer, l’m also considering create a spatialization environment that can feel music or convey music with their movement. from the history to now dancers always collaborate dance moves with music, it usually created after the music being made, however l wanted to know whether movement can cause or lead sound, it is also an area that sound installation researched on.   

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Sound studies and aural cultures : 1: introduction to audio papers

1: introduction to audio papers

Preproduction: (how to start my planning)

The pre-production phase of an audio paper is crucial for establishing a solid foundation. Begin by conducting thorough research on your chosen theme, just as you would for a written paper.  

Develop a clear thesis and outline your main arguments.

Next, create a detailed script that translates your academic ideas into spoken language, considering how to effectively convey complex concepts aurally. 

Identify key points where audio elements could enhance your argument, perhaps to emphasise important concepts or create emotional resonance.

Plan your sound design, deciding on any music, field recordings, or FX that will support your narrative.

Finally, create a production plan, arrange any necessary interviews, and prepare your recording equipment.

What is an audio paper?

“Audio papers resemble the regular essay or the academic text in that they deal with a certain topic of interest, but presented in the form of an audio production.”

From my own understanding, audio paper is a type of presentation that uses voice to explain and analyze what we have explored in the field. 

I have then explored the audio paper “Mundania” from Robert william. His work exhibits the audio paper begins with ideas about what is audible and then explores mundanization processes. Voice-over and acoustic compositions created by manipulating a single recorded sound are combined in this paper. The conversational comments and discussions are made more intense by the way the recording is sonically altered. 

What are the influential historical and contemporary theories on sound art?

Firstly I want to start my inspiration from the aspects of influential historical and contemporary theories on sound art. My interests are more focused on sound designing, however I have planned to develop my base knowledge first. 

There are some influential theories on sound art:

  1. Futurism (early 20th century): The Futurist movement, pioneered by artists like Luigi Russolo, celebrated the sounds of the industrial age and sought to incorporate these noises into music and art, challenging traditional notions of harmony and melody.
  2. Musique Concrète (1940s-1950s): Developed by Pierre Schaeffer and Pierre Henry, this theory focused on the manipulation and organization of recorded sounds from the environment, treating them as raw materials for composition. (Field recording to be the base)
  3. Fluxus (1960s-1970s): This international avant-garde movement, influenced by artists like John Cage and Nam June Paik, emphasized the integration of different art forms, including sound, performance, and multimedia installations.
  4. Acoustic Ecology (1960s-present): Theorized by R. Murray Schafer, this concept explores the relationship between living beings and their sonic environments, advocating for conscious listening and preservation of natural soundscapes.
  5. Phenomenology (1970s-present): Influenced by philosophers like Maurice Merleau-Ponty and Don Ihde, this theory emphasizes the subjective experience of sound and the ways in which it shapes our perception of the world.
  6. Sound Installation Art (1970s-present): This contemporary practice involves the creation of immersive sonic environments, often site-specific, that engage with the physical and spatial dimensions of sound.
  7. Sonic Materialism (1990s-present): Theorists like Salomé Voegelin and Christoph Cox have explored the materiality of sound and its capacity to shape and transform physical spaces and objects.
  8. Sound Studies (2000s-present): This interdisciplinary field, drawing from disciplines like anthropology, cultural studies, and sociology, examines the cultural, social, and political dimensions of sound and listening practices.

What is my concept? How do l produce it? What is my plan? (what do l require and prepare) 

To start my audio paper: The audio paper takes its point of departure in notions of

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Week 29: Student Presentations (Gareth Mitchell)

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Week 27: Controllerism and Interactivity (Gareth Mitchell)

(Insert recorded audio)

After this session I realized that the Korg Volca series offers a compact palette for sound exploration. The Volca FM allows me to delve into FM synthesis and create evolving timbres. The Volca Beats provides an analog drum machine for rhythmic experimentation. The Volca Bass shapes bass tones, while the Volca Keys excels at lead synthesis. The interfaces, sequencing capabilities, and interconnectivity make them versatile tools for live performances, installations, and layering complex sonic textures. Which could be key for me to be successful in my final project as it provides easier abscess to complex situations 

Out of class study

  • Develop one of the pieces begun in today’s session to be played in next week’s session.
  • Add the piece, or a part of it, to your blog. Add some annotation to this.
  • Reflect on notes taken in today’s session.
  • Consider what aspects of the session may be useful in your personal practice.
  • Practice on Korg Volcas for next week’s session: Korg Volca FM Korg Volca Beats Korg Volca Bass Korg Volca Keys
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Week 25: Creative Synthesis 2: Analog Synthesis
 (Gareth Mitchell)

Time period Key Equipment
Early Modular Synthesizers (1960s-1970s)Buchla Music EaseBuchla Modular Music SystemMoog Modular Synthesizers
Semi-Modular and Monophonic Synthesizers (1970s)Minimoog ARP OdysseyRoland SH-1000SH-2000 
Polyphonic Synthesizers (1970s-1980s)Polymoog Prophet-5 Jupiter-8Juno-106 Oberheim OB-Xa

Example pieces:

  • “Switched-On Bach” (1968) by Wendy Carlos, featuring the Moog Modular
  • “Oxygène” (1976) by Jean-Michel Jarre, featuring the ARP 2600 and Ems VCS3
  • “Autobahn” (1974) by Kraftwerk, featuring the Minimoog and ARP Odyssey
  • “Blade Runner” (1982) soundtrack by Vangelis, featuring the CS-80 and Prophet-5

Core Techniques and Terminology:

Subtractive SynthesisThe process of starting with a complex waveform and filtering out specific frequencies using filters and envelopes.
OscillatorsThe primary sound sources in analog synthesizers, generating basic waveforms like sine, sawtooth, square, and triangle waves.
FiltersEssential components for shaping the harmonic content of the sound, such as lowpass, highpass, and bandpass filters.
EnvelopesUsed to control the amplitude and filter cutoff over time, shaping the attack, decay, sustain, and release of the sound.
Low-Frequency OscillatorsUsed for modulating various parameters like pitch, filter cutoff, or amplitude, creating cyclic modulation effects like vibrato, tremolo
Ring ModulationA form of modulation where two signals are multiplied together, creating complex, inharmonic sidebands and metallic or bell-like tones.
Sync and Cross-ModulationTechniques for synchronizing or modulating one oscillator’s frequency by another, creating complex timbres and harmonics.
Patching and Modular SynthesisThe process of connecting various modules using patch cables to create complex signal paths and sound-shaping possibilities.

For this experiment in order for me to further understand the effects of the analog, wavetable and operator, I am going to record one sound and alternate the sound into a piece that has a bass melody, rhythmic beats, melody and supporting harmony. First i created a drum kick with alternating the analog with the combination of fil1 and noise

Then I created a bass melody with alternating the envelop and frequency 

And but alternating the wavetable by changing the sustain and release i created a smooth and soft supporting harmony

Here is the final product of a short phrase for my experiment (add audio file)

Through this experiment I’ve concluded that I could use the wavetable to smoothen out or sharpen part of my piece that i don’t like and for analog I could use it effectively to make slight changes to recorded sounds that i would like to make changes

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Week 24: Creative Synthesis 1 – Digital Synthesis
 (Gareth Mitchell)

  1. Develop one of the pieces begun in today’s session to be played in next week’s session.
  2. Add the piece, or a part of it, to your blog. Add some annotation to this e.g. what tools and techniques did you use? What type of textures did you achieve? What the emotional or intellectually stimulating effect of your approach or the piece itself?
  3. Reflect on notes taken in today’s session. Consider what aspects of it may be useful in your personal practice.
  4. Prepare for Milo’s class here https://learningsynths.ableton.com/  

The history of digital synthesis traces its roots back to the pioneering experiments with computer music in the 1950s and 1960s, such as the MUSICOMP and MUSIC-N programs which paved the way for early commercial digital synthesizers like the Fairlight CMI and the groundbreaking Yamaha DX7, which popularized FM synthesis. As laptops and digital audio workstations (DAWs) became more powerful, software-based synthesizers and virtual instruments emerged. Modern digital synthesis techniques have further expanded the possibilities for sound design and musical expression, revolutionizing the way music is created and produced in the digital age. In order to further understand the evolution and changes in the use of synthesizers through  time I researched and listened to popular synthesizer songs from the 19th to 21st century ranging from Take On Me by A-ha (1985) to Fireflies by Owl city (2009) to Save Your Tears by The Weeknd (2020) and although these pieces are from different genre and different style they do have a lot in common which are Loops and Sequences, Layering, Call-and-Response, Builds and Breakdowns, Modulation and Automation. For the planning of my piece to experiment these techniques I am going to record a vocal sound, using a simplier I am going to manipulate it into a note then using a similar homophonic structure I am going to create a four note looped melody as well as a main melody. Next I am going to create contrast such as climax and change in dynamics with the use of alternating subtractive techniques with drift, lastly with the use of a physical modeling with collision, I am going to create a percussion supporting rhythm to manipulate the flow of the piece.

While experimenting with the drift, I found that this is a perfect tool for me to use as vibrating sound effect as alternating the oscillator mix for the second oscillator creates a perfect sound of vibration, I also found that alternating the noise oscillator mix is the perfect tool for creating the sound of disrupted radio as well as waves which could be very useful for my final product

After experimenting with the collusion feature, I have concluded that as the dot is under the object it resonates the most

Since i have had a general idea of the theme i want for my final project, I then looked for combinations that i would use that that would be useful for me to create a creepy theme and this is the perfect combination for me

(note that tune can be manipulated from -6 to +7)

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April 25th: Side A – Afro-sonics

Class note on Afro-sonics

During this lesson we learn about the Afro-sonics where is large sound style in African, it has special meanings such liberation. This also giving me some ideas that my essay could be developed into, due to the old history of Chinese opera, there are period of time where China was having war and how that has seriously impact the development of Chinese Opera. This can be proven under the historical movie “霸王别姬” (Farewell to My Concubine) and “活着” (Surviving). It both show how significant the impact of war towards art and culture.

At the same time I have also collect and research into many references for my essay.

Collecting key points from essays that related to Chinese Opera

Many essays in China talked about the historical and culture meanings of Chinese Opera, they analysed into the performance, sound, instrument music tone, and more aspects of Chinese Opera. I have then collected their keypoint and summarised into my own understanding.

The summerise I made

It is about the history of Chinese Opera and its origin, however, I have then write my question in blue and ask about why has it been changed throughout the era. I also focused on the sound on the right side, where I found out there are three main points that has been changed in the contemporary version of Chinese Opera. One is its music of tone, second is the language, and last its accompaniment of musical instruments. I will then analyse it in depth in my final essay.

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April 18th: Gallery visit

There are three different exhibitions and artworks we visit that day, the first one is The missing voice by Janet Cardiff. We have to follow the voice to find our direction, we view what she views and try to empathise with her feelings. From the research I realised:

The Missing Voice is Cardiff ’s first work for a large modern metropolis. It is a work for a city where everyone is a stranger – a city where people come to lose themselves, or find themselves; a place where people go missing every day.

The way Artangel develops projects is very open, so there was a bewildering range of possibilities for Cardiff to consider. Perhaps the most crucial issues were how and where the work would begin and end. Starting in the Crime section of the Whitechapel Library, The Missing Voice winds its way through the streets of Spitalfields and into the bustling spaces of the City of London. It ends, quite abruptly, leaving the listener alone amongst the crowd, in the public concourse of Liverpool Street Station. Large numbers of people rush by or wait. The listener is asked to head back to the library, this time without the companionship of the voice guiding his or her steps. The question of how to end her narratives is always a complex one for Cardiff, and the ending of The Missing Voice marks a particularly brave and open resolution.

On the walk with the missing voice

Through my own experience I find it very interesting as the artwork is strongly connected with the audience, where the audience will have the urge to take action and experiment on their own. It begins from leading by the voice to observe the surroundings and find our own inside thoughts, it is a process from passive to active. By the end we were stopped inside of the Liverpool station and the voice started to change from the headphone to the radio speaker that played inside of the station. This is a very inspiring artwork where I gain much knowledge and see more possibilities that can be made for an artwork.

The second artwork is Whitechapel Gallery for Andrew Pierre Hart’s exhibition Bio-Data Flows and Other Rhythms – A Local Story. This is a pretty small exhibition where it has more paintings and two installation artworks. The backgrounds are: This new commission from London-based interdisciplinary artist and experimental music producer Andrew Pierre Hart draws on Whitechapel’s longstanding history as a home for migrant and diasporic communities and continues the artist’s interest in exploring connections between sound and painting. From the painting there are many abstract concepts involved, where it is the same with the sound, Sound also inflicts the abstract and undulating forms that feature in both the large mural and smaller paintings. Hart describes these works as capturing ‘the quotidian rhythm of Whitechapel… its vibrant rumble and dissonant past’. Personally I find it very powerful of how it has been presented, the dance connected very well with the sound itself. 

The third one is my favourite one, Maria Than’s exhibition Homage To Quan Âm, it is a vietnam exhibition that is about how Maria has been keeped in the religion of Buddhism. There are many installation artworks and the sound play inside of the exhibition is music that usually plays in the tempo. My family is also part Buddhist, under my parents influence I also adopt some knowledge of Buddhism. My favourite work is the TV that records her life and it has been replied and replied. Homage To Quan Âm serves as a visual diary, narrating Maria’s personal journey of growing up – an account of staying with the trouble of becoming.

TV artwork

Facing external racism and discrimination, she denied her Vietnamese roots for a time, leading to a fractured sense of self. The body of work unfolds a narrative that mirrors the fragmented nature of identity formation through three states: refusal, symbolising the fear of isolation from early childhood; understanding, signifying the compassionate appreciation of family; and acceptance, representing the embracing of heritage. I personally like how she has exhibited her work, she has pulled the audience inside of her inner world, and l was deeply touched. And I would definitely like to try to learn from it for my future artworks. 

Another installtion artwork that is made by sand
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