3: Audio and Immersive Media

  • Tutor to provide DAW track-lay example, including voice tracks, ambiences, music, fx, group tracks, channel DSP, master bus processing and marker points. 

Immersive Audio, What, How and Why Now? 

This lesson has shown the meaning of immersive audio. Immersive audio is like a Spatial Audio that creates a realistic and enveloping sound experience for the listener. The goal of immersive audio is to reproduce sound in a way that accurately replicates the way humans perceive sound in the real world, such as a sense of depth, height and spatial positioning. 

It can be created with:

  • multi-channel speaker setups
  • object-based audio
  • spatial audio techniques to position sound sources precisely

It is a 3D sound field, which explores the relationships between sound, space, and the listener’s perception.

For spatial reproduction accuracy: 

(where there can be also research into psychoacoustic manipulation of spatial cues and challenging auditory perception) – How people interact and perceive with the environments, various people might have different habits, but how sound affects them, what are their conditional reflexes?)

Idea developments: 

From this lesson l have understood the concept of immersive media, which is a very visual example of spatialisation in sound art. Where sound designing should be planned within a certain space, what kind of item in the space, and what position of speaker, all of those details will make a huge difference in a sound artwork. Especially for the audience, the location of the speakers of where the sound is transmitted to will make the audience feel a different emotion. Therefore, this problem could be another detail for me to pay attention to for my final sound work. 

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